Grimharl

Medium-Size Humanoid (Nordheimer barbarian 3/borderer 2)

Hit Dice: 5d10+15 (51 hp)

Initiative: +8 (+1 Dex, +7 reflex save)

Speed: 30 ft.

DV (Dodge): +4 (+3 level, +1 Dex)

DV (Parry): +5 (+2 level, +3 Str)

DR: 3 (+3 quilted jerkin)

Attack: Battle axe +8 melee, Axe +8 melee, Poniard +8 melee; Axe +6 ranged, Poniard +6 ranged

Full Attack: Battle axe and Axe +8/+8 melee, Battle axe and Poniard +8/+8 melee; Axe +6 ranged, Poniard +6 ranged

Damage: Battle axe 1d10+3, Axe 1d8+3, Poniard 1d6+3

Special Attacks: Versatility, Crimson mist, Combat style: two-weapon combat

Special Qualities: Track, Fearless, Bite sword, Trap sense +1, Endurance, Favored terrain: mountains

Space/Reach: 5 ft./ 5 ft.

Saves: Fort +9, Ref +7, Will +3

Abilities: Str 17, Dex 13, Con 16, Int 11, Wis 14, Cha 10

Skills: Climb +9, Craft (weaponsmith) +2, Hide +5#*, Intimidate +6, Listen +2#*, Move Silently +5#*, Search +1*, Spot +2#*, Swim +7, Survival +12#*, Profession (sailor) +4

# These skills gain a +1 bonus when Grimharl is in a cold environment.

* These skills gain a +1 bonus when Grimharl is in mountainous terrrain.

Feats: Power attack, Two weapon combat, Fighting-madness

Languages: Nordheimir, Cimmerian, Aquilonian, Pictish, Hyperborean, Nemedian

Corruption: 0

Reputation: 30

Possessions: Battle axe, Axe, Poniard, Quilted jerkin

Grimharl stands an imposing 6' 4" and sports a muscular warrior's physique. His pale, weathered complexion and piercing blue eyes have seen many harsh winters in the northern wastes. His thick red mane is kept at shoulder length, and is usually braided with copper beads and ivory rings.

Raised in a small fishing village on the southwest coast of Vanaheim, Grimharl spent his youth fishing and hunting along the shores of the icy Western Ocean. When he came of age, he joined his clansmen in raids into the Pictish lands, Asgard, Cimmeria, and even, on a few occassions, into Aquilonia.

At 22, Grimharl married a girl from his village and expected to settle down and raise a family. Several years later, while Grimharl was away raiding a Pictish village, a band of Aquilonian adventurers sacked his home, and slew every last man, woman, and child. Grimharl and his clansmen returned home to find their village in ashes and their kin-folk violated and butchered. Swearing revenge, Grimharl and his followers tracked the adventurers to their camp and slaughtered them to the last man. Homeless, Grimharl and his comrades have embraced the life of wandering raiders. 

Even after a decade Grimharl's hatred of Aquilonia has not diminished. His greatest desire is to see the entire nation in ashes, and wiped off the face of the Earth in a bloody tide of axes and sword-blades. Among the folk of Gunderland, he is known as the Red Reaver, and is responsible for at least three dozen murderous raids in that region alone. He and his bloodthirsty band of wild Nordheimir are feared for their lightning-fast attacks and the fact that they do not spare the lives of women and children.

Grimharl's Raiders

Grimharl leads a band of 30-40 renegade Nordheimer barbarians (levels 1-3). They make daring raids into Cimmeria, Asgard, Aquilonia, Nemedia, and the Pictish lands 3-4 times per year, usually just before and after the winter months. When not raiding, Grimharl and his followers lair in a series of natural caves deep in the Eiglophian Mountains close to the border of Vanaheim, Cimmeria, and the Pictish Wilderness.

Image by Paul C. Butler.